Statically linked MoltenVK for Vulkan on Mac using Ash
A Blender add-on containing workflow tools for game development
Rust wrapper around breakpad-sys
Rust wrapper around the crash collection features of Breakpad
Kubekite, but in Rust, using configuration from your repos
Cargo plugin to generate list of all licenses for a crate
Cargo plugin to help you manage large dependency graphs
Cargo plugin for quickly fetching dependencies
A parser and evaluator for Rust cfg() expressions
cloud-dns is a crate providing a client to interact with Google Cloud DNS
Set of crates for catching and handling crashes
An open implementation of the Discord Game SDK in Rust
Example project for running remote rendering on GKE
Small, incomplete replacement for the official gsutil
Helix Perforce OIDC validator
Run any buildkite build step as a Kubernetes Job
Experimental real-time global illumination renderer
Creates graphs of crates from cargo_metadata metadata.
GitHub action for automerging PRs based on a few rules
OPA Policies for Dockerfiles, Kubernetes YAMLs, Terraform, etc
The webpage you're looking at right now
Rust binding and wrapper over NVIDIA PhysX
A Rust promise for games and immediate mode GUIs.
Simple instrumentation profiler for Rust.
Automatic GitHub release notes
Cross-platform Rust memory allocator using <a href="https://github.com/rampantpixels/rpmalloc">rpmalloc</a>
Making Rust a first-class language and ecosystem for GPU code
Unofficial agones client SDK
Integrates crash dump collection with Sentry
A tool to automatically remove server only code from Unreal code bases.
Game engine and DCC communication system
Helper crate for SPDX expressions
Wrapper crate for SPIRV-Tools
Superluminal Performance profiler Rust API for adding user events to captures.
A small library with a limited set of Google Cloud Storage operations
Small OAuth crate that follows the sans-io approach
Small OIDC crate that follows the sans-io approach
Example-based texture synthesis written in Rust
Easily retry futures
A basic web UI for managing WireGuard clients.
Stay up to date with new open source projects and developer events from Embark with our developer newsletter.
Learn about how we're changing the character creation workflow with machine learning.
Learn about the open source technology that powers our games and platforms, including Arc Raiders, recently announced at The Game Awards.
Learn more about Quilkin, our collaboration with Google Cloud to create open-source UDP proxies built for game server communication, and more!
Learn more about rust-gpu and catch up on March's highlights from the Embark open source community.
Learn more about our new open-source crates, and catch up on January highlights from the Embark open source community.
Learn more about how we use Blender, read about rust-gpu 0.2, and catch up on December highlights from the Embark open source community.
Hear from the lead developer of rust-gpu, and catch up on October's highlights from the Embark open source community.
Learn how to get involved in open source this fall in Embark's latest developer newsletter!
See what we're working on at Embark in our latest developer newsletter!
We've got exciting announcements from Embark Studios this month, including 2 new open source projects!
Welcome to the first Embark developer newsletter! In this edition, see tech talks from our Rust engineers and read about our Blender sponsorship.